Allen Kuo (kwyshell)·1d agoSplice:為遊戲強化而生的免費開源 C++ Hooking Runtime從 real-time render loop 長出來的 type-safe native hooker
Allen Kuo (kwyshell)·1d agoIntroducing Splice: A Free Open-Source C++ Hooking Runtime for Game EnhancementA type-safe native hooking runtime born from real-time render-loop work
Allen Kuo (kwyshell)·Jun 9Localizing an Entire Book into Traditional Chinese with a Local LLMA local LLM that translates a whole book into Taiwanese Traditional Chinese — English→TC and Simplified→TC — and handles calibration…
Allen Kuo (kwyshell)·Jun 9用本地 LLM 把一本書繁體中文化透過本地 LLM,自動完成台灣繁體電子書的翻譯、校準、驗證、修補與封面中文化A response icon1A response icon1
Allen Kuo (kwyshell)·May 31Real-Time Game Enhancement, With AI in the Render LoopTurning a black-box Android render pipeline into something observable, controllable, and shippable
Allen Kuo (kwyshell)·May 15Speculative Decoding for Local LLMs Was a Mixed Bag. Then DFlash Landed in vLLMAn audit of MTP, DFlash, PFlash, and CPU-MoE offload across vLLM, llama.cpp, and Ollama on a desktop Blackwell.
Allen Kuo (kwyshell)·May 3Choosing a Real-Time Whisper EngineTesting CT2, TheWhisper, and whisper.cpp for live speech-to-text and why the pipeline mattered as much as the engine
Allen Kuo (kwyshell)·Apr 29Building My Own Spec-Driven WorkflowSpec-Driven Development · Agentic Engineering