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Senior Engineer focused on graphics systems, GPU acceleration, and image processing.

My work spans Android and embedded platforms, where I design and optimize software that bridges hardware capabilities, GPU pipelines, and AI inference engines.

I am particularly interested in building efficient native tools and systems that combine:

GPU computing and graphics pipelines AI neural networks and inference frameworks low-level image/video processing performance optimization across software and hardware boundaries On this Medium blog, I share insights on graphics engineering, reverse engineering techniques, GPU optimization, and AI-assisted image processing workflows.

Many of the projects I write about emphasize small, standalone native tools built with modern C++, designed to be fast, portable, and practical for real-world engineering workflows.

🔗 Projects & Writing